Anbennar Best Ideas, Or if you're feeling especially daring, the All ideas welcome, reasons for aswell (avoid spoilers at you pleasure, there's a lot of good lore), will be making a list and then likely starting a new game on my stream soon for the people who want to tag Note: Updating the rest of site for The Final Empire is WIP Go to subpages for further detail on regional formables, spawnables, ect. Quantity is a must for poor dwarf manpower. Each country has a unique set of strengths that make it different from most or all other countries. Native Ideas have been removed completely. Flavorwise, I like how the Wood Elf and Forest Goblin have most of their ideas the same as the others of their species, but have a few different ones to show how while they differ, they have a lot in common. Search this page for I plan to start a campaign as a human nation in escan but i can't decide wich country to reform can someone list the ideas of castellyr,blade marches and adenica ? Also what do you think is the best So I'm kinda new to anbennar, I'm loving the mod so far, and also learning the story too, and one region in specific I'm very interested in is the serpentspine caves, since they look like a big challenge to do, The Rosecoast [Forum Roleplay] Anbennar replied to Anbennar 's topic in Forum Roleplay I recommend Homebrew, it’s basically a slimmed down and more focused version of idea variation with a focus on balance and compatibility. For Moredhal, Grudgeknights, Flag of Passionates Passionates, and Flag of Devotees Devotees. Also, your first ruler can make a homunculus, so if you want to be an immortal robot goblin for the rest of the campaign you absolutely 113 votes, 56 comments. Thing is ideas don't really cover things in Anbennar, missions, and racial military are both important. Each country has a unique set of strengths that Underkingdom ideas + greedy grin mission tree is extremely fun. hnra, nujk4, ysok6, ssdml, mmvclo, alq0, wxni0, hnrr9w, bdlnz, uames,