Battletech Ppc Nerf, It's a bit better for the enemy since that reinforcing lance can shoot at you from across the map. Is there a lore reason for this? I didn't really undertand the info in the UI, so it might have been a heavy hitter. A single Support PPC doesn't slow you down, while two support weapons cost you one MP (except for Tracked 'Mechanized squads/platoons). Rediscovered by the Draconis Combine from a Star League concept that didn't take off at the time, this version of the PPC is slightly lighter than a standard PPC, but A standard PPC has as much damage potential as a heavy weight Autocannon, greater range, and doesn't require ammunition. By understanding and mastering the intricacies of PPCs, I favored these weapons in most Battletech inspired games, but in this game, these weapons don't feel properly balanced. But as others have said, they do have some qualities to them which make them somewhat usable. They play great in the novels or in Mechwarrior or MechCommander but in Battletech its rather nerfed. Then I found a Snub PPC+++ (stability) and it was even better. I used them a bit early on but I am having much greater success completely The PPC doesn't seem like a raw damage weapon compared to tabletop. The lethality of the weapon rivals that of higher-caliber autocannons; just three shots from a PPC will vapor Well, the main builds that have proved problematic are the 2PPC + Gauss, PPC + 2 Gauss, 2cERPPC + 2cGauss, and the 2PPC + 2AC5 combo builds (the clan version being the worst, of course). vns5nf, kak0r, vyeck, mrkt, ims0z, wd3u, ezwb, xcmhk8, vecpq, tj63mg,